Riding on the global trend of media convergence, Singapore has successfully leveraged its sophisticated infocomm infrastructure, conducive
business environment and its talent pool to emerge as a centre for the creation, management and distribution of interactive digital
media (IDM).
The vibrant and diversified media industry brought in over S$18.2 billion in revenue in 2005, according to the latest available figures. The sector employed more than 53,000 people and contributed $4.9 billion in value-add
to the economy.
The state of the industry was highlighted at the first joint press briefing by the main agencies behind the media hub: Singapore Economic Development Board (EDB), the Infocomm Development Authority (IDA) and the Media Development Authority (MDA).
Mr Christopher Chia, Chief Executive Officer of MDA, said the key developments that have propelled the media sector forward were the growth of local and international media enterprises, rising global demand for original and multiplatform content developed in Singapore; and increased activity in the creation, management and distribution of digital content and technologies out of Singapore.
Singapore is leveraging new media distribution to underpin its position as a nexus of regional and global content and technologies.
"IDA's efforts in the IDM sector are built on our iN2015 masterplan to use infocomm to transform key economic sectors in Singapore. With a robust infrastructure, high-speed connectivity and its strategic geographic location, Singapore is
well-positioned to be a global digital media and entertainment capital by 2015," said Mr Thomas Lim, Director, Education, Learning, Digital Media and Entertainment, IDA.

Mr Lim: IDA's efforts in the IDM sector are built on our iN2015 masterplan to use infocomm to transform key economic sectors in Singapore. |
Two recent milestones are the establishment of an Interactive Digital Centre in Temasek Polytechnic for 3D visualisation in 2007; and a Digital Cinema Hub and Network Operations Centre (NOC) through a partnership between IDA and Thomson's Technicolor Digital Cinema business. The Digital Cinema
Hub and NOC are expected to
begin operations in
mid-2008. Both are firsts
in Asia.
To support the development of a digital cinema hub, capabilities across the value-chain of services have been developed over the years. More companies are
equipped with digital cinematic processing capabilities such as digital subtitling, encoding and watermarking. To date, about 25 cinema screens in Singapore are equipped to screen digital
cinematic content.
Singapore has also witnessed early successes as a regional games hub, where home-grown companies such as Infocomm Asia Holdings has secured rights to manage and distribute top-tier massively multiplayer online game (MMOG) titles like, Granado Espada and Hellgate: London, to the region. Early this year, AsiaSoft, the publisher of popular free-to-play MMOGs such as MapleStory and CABAL Online, managed to clinch the rights to publish the much anticipated MMORPG Mythos in Southeast Asia.
To strengthen Singapore as a games hub, Games Exchange Alliance, comprising a network of more than 30 companies across the games ecosystem in Singapore, signed a Memorandum of Intent with 10 national games associations in the Asia Pacific last year.
The industry has also made efforts towards building Singapore's capability as a global digital marketplace that is in line with the iN2015 masterplan. 1-Net Singapore set up a one-stop service platform NexMedia for managing content distribution across multiple platforms such as Video on Demand over Broadband, IPTV, Mobile and Wireless.
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